Posted by Fabien on Apr 25, 2010 in
ipad,
iphone,
ui
Here are the slightly updated slides from my presentation at UXCampLondon 1.5.
This is an in-depth look at the iPad user interface with guidelines and examples: what’s new, and what lessons were learned from theTablet PC concept and the iPhone’s user interface.
If you think the iPad is just a bigger iPod, this presentation is for you.
View the slides on Slidshare (and make sure you read the notes!): Why the iPad UI matters, and how it differs from the Tablet PC, but also from the iPhone.
Tags: design, HIG, ipad, iphone, mobile, tablet, ui, ux, uxcamplondon
Posted by Fabien on Mar 28, 2010 in
ipad,
iphone,
ui
Apple’s iPad will be released next week in the US, and a bit later in the rest of the world, so now is the perfect time to share why I think it will be a massive success, and deserves the attention of anyone who care about User eXperience.
Read more…
Posted by Fabien on Oct 15, 2009 in
iphone,
ui
This post is my reply to Jude Rattle’s own post, titled “I don’t love my iPhone”.
I actually agree with many of Jude’s points:
1, 2 & 5) Typing is in some ways harder than it used to be when you were used to physical keys and T9 text-prediction.
3) The switch between portrait and landscape mode can be annoying, especially when lying down. There should at least be a preference to disable for in each app.
4) When the iPhone is off, it is off, and will not start itself up on time to wake yourself up as an alarm clock. Which also means it is totally off, not in some standby mode.
7) The battery life is not great: my iPhone 3GS last little more than a day in normal use, years ago I had a Nokia 3210 that lasted 4-5 days.
So the iPhone is not a great mobile phone, I would actually agree with that.
Many users who only need a simple basic mobile phone, would be better served by cheaper and less fragile devices, such as my old Nokia 3210.
But what surprised me in that post was that it was not mentioning what makes an iPhone so much more than a mobile phone.
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Tags: iphone, ui, ux